Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Defeat
Ranked Solo/Duo · 30 days ago
12 / 8 / 7
K / D / A
65.5%
Kill participation
1,267.3
Damage / min
17,066g
607.7 gold / min
29
9 placed · 10 cleared
253
9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIronicBlueIron#NA1
Quinn · Top
4 / 8 / 8
41.4% KP
15,298
13.1% share
10,143g
146 CS · 5.2/m
ISALoL#KARTH
Karthus · Jungle
7 / 14 / 11
62.1% KP
37,330
31.9% share
13,319g
178 CS · 6.3/m
ShadowThrash#NA1
Ryze · Mid
4 / 6 / 7
37.9% KP
18,971
16.2% share
11,739g
240 CS · 8.5/m
SirZepre#NA1
Miss Fortune · ADC
12 / 8 / 7
65.5% KP
35,589
30.4% share
17,066g
253 CS · 9/m
C0SM0S#4859
Rell · Support
2 / 8 / 16
62.1% KP
9,740
8.3% share
8,648g
13 CS · 0.5/m
Red side
Victoryjuicebox#AYAYA
Akali · Top
9 / 3 / 6
34.1% KP
18,281
15.1% share
12,956g
226 CS · 8/m
Gromp#213
Hecarim · Jungle
19 / 7 / 7
59.1% KP
30,123
24.8% share
16,008g
249 CS · 8.9/m
Walter Mitty#SHH
Malzahar · Mid
4 / 4 / 12
36.4% KP
29,664
24.5% share
14,661g
261 CS · 9.3/m
brabro#bbbbb
Jhin · ADC
9 / 5 / 14
52.3% KP
30,892
25.5% share
14,902g
202 CS · 7.2/m
falling#ash
Blitzcrank · Support
3 / 10 / 24
61.4% KP
12,345
10.2% share
9,322g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
