Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Summoner's Rift · 29 days ago
9 / 2 / 10
K / D / A
48.7%
Kill participation
926.6
Damage / min
15,234g
552.6 gold / min
32
11 placed · 2 cleared
263
9.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySirZepre#NA1
Galio · Top
9 / 2 / 10
48.7% KP
25,542
29.3% share
15,234g
263 CS · 9.5/m
bobcheebles#UHSP
Nidalee · Jungle
7 / 4 / 9
41% KP
18,234
20.9% share
12,957g
219 CS · 7.9/m
Yuushiki#9574
Darius · Mid
6 / 6 / 7
33.3% KP
16,151
18.5% share
11,584g
193 CS · 7/m
Westdoor#NA6
Twitch · ADC
16 / 7 / 5
53.8% KP
21,641
24.9% share
17,867g
218 CS · 7.9/m
princess mode#NA2
Lulu · Support
1 / 6 / 17
46.2% KP
5,516
6.3% share
8,948g
28 CS · 1/m
Red side
Defeathotdoglover#NA1
Kennen · Top
1 / 5 / 3
16% KP
19,857
22.1% share
9,562g
220 CS · 8/m
رامي#BABA
Jhin · Jungle
6 / 6 / 5
44% KP
14,625
16.2% share
11,983g
202 CS · 7.3/m
kersey#OQxD
Yasuo · Mid
3 / 9 / 5
32% KP
17,340
19.3% share
11,862g
251 CS · 9.1/m
BOBtimer#tank
Skarner · ADC
10 / 13 / 6
64% KP
24,271
27% share
13,922g
177 CS · 6.4/m
Lord Mongrel#sunny
Malphite · Support
5 / 6 / 6
44% KP
13,950
15.5% share
8,783g
52 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
