Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 26 days ago
12 / 4 / 14
K / D / A
78.8%
Kill participation
2,109
Damage / min
20,028g
707.3 gold / min
34
10 placed · 9 cleared
292
10.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryworker co ops#mybad
Jayce · Top
2 / 3 / 7
27.3% KP
36,436
20.7% share
12,147g
266 CS · 9.4/m
tytytytytyh#hty
Xin Zhao · Jungle
7 / 8 / 9
48.5% KP
28,205
16% share
13,440g
177 CS · 6.3/m
Jinus Bestfriend#Saja
Azir · Mid
10 / 3 / 4
42.4% KP
39,880
22.6% share
13,098g
209 CS · 7.4/m
SirZepre#NA1
Yunara · ADC
12 / 4 / 14
78.8% KP
59,720
33.9% share
20,028g
292 CS · 10.3/m
REDEMPTION#lmao
Leona · Support
2 / 7 / 21
69.7% KP
11,938
6.8% share
9,107g
23 CS · 0.8/m
Red side
DefeatBiliBiliBD#Alpha
Dr. Mundo · Top
7 / 5 / 6
52% KP
32,005
31.5% share
14,781g
268 CS · 9.5/m
HC Apolo#REBEL
Mordekaiser · Jungle
10 / 10 / 6
64% KP
17,225
16.9% share
14,225g
182 CS · 6.4/m
Crit Only#Yone
Yasuo · Mid
6 / 5 / 3
36% KP
21,012
20.6% share
12,775g
280 CS · 9.9/m
Autumn3#1003
Ashe · ADC
1 / 9 / 7
32% KP
12,706
12.5% share
10,655g
199 CS · 7/m
Cupic#Senna
Sona · Support
1 / 4 / 18
76% KP
18,806
18.5% share
8,804g
44 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
