Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 26 days ago
5 / 7 / 4
K / D / A
56.3%
Kill participation
939.1
Damage / min
11,015g
489.2 gold / min
31
6 placed · 11 cleared
162
7.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBiliBiliBD#Alpha
Ambessa · Top
6 / 5 / 2
50% KP
19,400
27.2% share
10,070g
171 CS · 7.6/m
LFT Sheiden#PHL1
Qiyana · Jungle
5 / 8 / 4
56.3% KP
11,322
15.9% share
9,654g
110 CS · 4.9/m
Conceit#6720
Syndra · Mid
0 / 14 / 7
43.8% KP
13,530
19% share
6,738g
117 CS · 5.2/m
SirZepre#NA1
Ashe · ADC
5 / 7 / 4
56.3% KP
21,145
29.7% share
11,015g
162 CS · 7.2/m
ペイズ#ポ ポ
Braum · Support
0 / 11 / 9
56.3% KP
5,890
8.3% share
5,830g
16 CS · 0.7/m
Red side
Victorytwtv xnaiiy#cutie
Zaahen · Top
3 / 7 / 11
31.1% KP
13,321
15.8% share
7,673g
107 CS · 4.8/m
37Rain#NA1
Fiddlesticks · Jungle
5 / 3 / 15
44.4% KP
10,027
11.9% share
9,637g
140 CS · 6.2/m
MySwordCrimson#2006
Yasuo · Mid
14 / 1 / 15
64.4% KP
25,977
30.9% share
12,848g
211 CS · 9.4/m
CHICKENORBUNNY#CLUCK
Swain · ADC
20 / 2 / 9
64.4% KP
26,552
31.6% share
13,987g
160 CS · 7.1/m
REDEMPTION#lmao
Nautilus · Support
3 / 3 / 26
64.4% KP
8,196
9.7% share
7,627g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
