Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 23 days ago
4 / 5 / 11
K / D / A
44.1%
Kill participation
785.7
Damage / min
14,301g
436.9 gold / min
32
13 placed · 6 cleared
274
8.4 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
4
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDragon Venom8888#NA1
Trundle · Top
10 / 4 / 3
40.6% KP
35,548
30.8% share
16,150g
314 CS · 9.6/m
Helperz#NA1
Rengar · Jungle
7 / 4 / 9
50% KP
20,625
17.9% share
14,973g
249 CS · 7.6/m
MarzzOw#NA1
Caitlyn · Mid
6 / 8 / 5
34.4% KP
26,706
23.2% share
14,815g
276 CS · 8.4/m
twtv xnaiiy#cutie
Garen · ADC
8 / 6 / 7
46.9% KP
20,394
17.7% share
14,784g
260 CS · 7.9/m
Nighthawk4801#1234
Leona · Support
1 / 12 / 11
37.5% KP
11,970
10.4% share
8,087g
14 CS · 0.4/m
Red side
Victorymaiden of stone#NA1
Vladimir · Top
3 / 9 / 1
11.8% KP
28,034
20.9% share
12,099g
265 CS · 8.1/m
iShifty#NA1
Shaco · Jungle
6 / 6 / 14
58.8% KP
32,842
24.5% share
13,959g
208 CS · 6.4/m
SirZepre#NA1
Anivia · Mid
4 / 5 / 11
44.1% KP
25,718
19.2% share
14,301g
274 CS · 8.4/m
XXI#hser
Yone · ADC
16 / 6 / 10
76.5% KP
32,553
24.2% share
19,577g
273 CS · 8.3/m
L9rd#NA1
Galio · Support
5 / 6 / 19
70.6% KP
15,093
11.2% share
11,442g
59 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
