Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Summoner's Rift · 22 days ago
17 / 4 / 11
K / D / A
66.7%
Kill participation
1,951.1
Damage / min
21,184g
778.3 gold / min
25
10 placed · 10 cleared
334
12.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatduoqueen1#NA1
Ornn · Top
9 / 5 / 7
72.7% KP
23,990
27.8% share
12,586g
162 CS · 6/m
MechanicalPlayer#J D
Wukong · Jungle
3 / 13 / 4
31.8% KP
16,298
18.9% share
9,280g
131 CS · 4.8/m
blade bird#OkIou
Orianna · Mid
2 / 10 / 10
54.5% KP
15,808
18.3% share
10,072g
163 CS · 6/m
FFU#ban
Kalista · ADC
8 / 6 / 2
45.5% KP
24,287
28.1% share
15,440g
262 CS · 9.6/m
KhaliDino#Went
Renata Glasc · Support
0 / 8 / 11
50% KP
6,032
7% share
7,436g
30 CS · 1.1/m
Red side
Victorycoussinhoo#3717
Rumble · Top
6 / 7 / 7
31% KP
18,211
13.7% share
9,710g
155 CS · 5.7/m
Karsiak#Aura
Qiyana · Jungle
10 / 3 / 8
42.9% KP
23,688
17.8% share
13,832g
173 CS · 6.4/m
Lony#OUI
Cassiopeia · Mid
9 / 4 / 7
38.1% KP
30,724
23.1% share
12,153g
221 CS · 8.1/m
SirZepre#NA1
Zeri · ADC
17 / 4 / 11
66.7% KP
53,102
39.9% share
21,184g
334 CS · 12.3/m
Edmond Dantès#JeanF
Yuumi · Support
0 / 4 / 28
66.7% KP
7,517
5.6% share
9,196g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
