Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Summoner's Rift · 22 days ago
4 / 3 / 10
K / D / A
42.4%
Kill participation
536.4
Damage / min
10,661g
451.4 gold / min
16
8 placed · 2 cleared
200
8.5 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIronFist32#NA1
Aatrox · Top
6 / 9 / 2
36.4% KP
14,257
21.7% share
8,871g
142 CS · 6/m
Ryujin v2#NA1
Jarvan IV · Jungle
5 / 7 / 13
81.8% KP
12,089
18.4% share
9,076g
114 CS · 4.8/m
Lucian AD Carry#NA1
Twisted Fate · Mid
7 / 6 / 7
63.6% KP
15,776
24% share
11,117g
198 CS · 8.4/m
Monkey#AXE
Ezreal · ADC
4 / 5 / 7
50% KP
16,638
25.3% share
9,008g
160 CS · 6.8/m
WAGE SLAVE#5x8
Karma · Support
0 / 6 / 19
86.4% KP
6,961
10.6% share
6,682g
15 CS · 0.6/m
Red side
VictoryKarsiak#Aura
Gwen · Top
15 / 2 / 4
57.6% KP
28,932
36.1% share
14,951g
207 CS · 8.8/m
Verdict#9108
Kha'Zix · Jungle
5 / 5 / 8
39.4% KP
15,126
18.8% share
11,276g
177 CS · 7.5/m
SirZepre#NA1
Galio · Mid
4 / 3 / 10
42.4% KP
12,668
15.8% share
10,661g
200 CS · 8.5/m
kinda restarted#sorry
Miss Fortune · ADC
5 / 5 / 10
45.5% KP
16,951
21.1% share
11,613g
188 CS · 8/m
Edmond Dantès#JeanF
Nautilus · Support
4 / 7 / 16
60.6% KP
6,575
8.2% share
8,767g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
