Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 22 days ago
10 / 8 / 8
K / D / A
52.9%
Kill participation
1,216.9
Damage / min
17,650g
621.1 gold / min
24
10 placed · 4 cleared
275
9.7 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstargazer#poro
Akali · Top
6 / 5 / 5
32.4% KP
18,094
16.2% share
11,546g
196 CS · 6.9/m
Munchy Punchy#YAYYY
Rengar · Jungle
9 / 8 / 6
44.1% KP
19,207
17.2% share
13,987g
228 CS · 8/m
Ragna#Hunt
Lucian · Mid
6 / 7 / 11
50% KP
29,219
26.2% share
12,897g
228 CS · 8/m
AC Scholar#8200
Zyra · ADC
5 / 6 / 11
47.1% KP
30,350
27.2% share
12,652g
228 CS · 8/m
captain of china#1u1u
LeBlanc · Support
8 / 8 / 9
50% KP
14,772
13.2% share
10,583g
41 CS · 1.4/m
Red side
VictoryPENGUIN L#NA1
Pantheon · Top
10 / 9 / 4
41.2% KP
23,089
23.1% share
12,060g
157 CS · 5.5/m
LFT Sheiden#PHL1
Hecarim · Jungle
6 / 5 / 12
52.9% KP
13,665
13.6% share
12,877g
168 CS · 5.9/m
Toothbooth#NA1
Ryze · Mid
3 / 7 / 10
38.2% KP
19,359
19.3% share
12,097g
232 CS · 8.2/m
SirZepre#NA1
Yunara · ADC
10 / 8 / 8
52.9% KP
34,581
34.5% share
17,650g
275 CS · 9.7/m
Bit By Kafuu#GOAT
Rell · Support
5 / 5 / 26
91.2% KP
9,428
9.4% share
10,892g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
