Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 21 days ago
8 / 6 / 11
K / D / A
44.2%
Kill participation
1,312.6
Damage / min
16,384g
579.6 gold / min
23
11 placed · 2 cleared
251
8.9 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMU Keii#MUWIN
Tryndamere · Top
0 / 9 / 3
12.5% KP
16,978
14.1% share
9,908g
246 CS · 8.7/m
LFT Sheiden#PHL1
Rengar · Jungle
9 / 7 / 10
79.2% KP
22,833
19% share
14,575g
208 CS · 7.4/m
Dhokla#NA1
Tristana · Mid
2 / 7 / 8
41.7% KP
22,777
18.9% share
11,688g
213 CS · 7.5/m
ttv tewbone#sub
Draven · ADC
6 / 11 / 5
45.8% KP
24,680
20.5% share
13,752g
224 CS · 7.9/m
CHICKENORBUNNY#CLUCK
Swain · Support
7 / 9 / 13
83.3% KP
33,092
27.5% share
12,518g
61 CS · 2.2/m
Red side
Victoryweieryuxin#pure
Gwen · Top
12 / 2 / 5
39.5% KP
33,619
23.2% share
16,553g
269 CS · 9.5/m
Munchy Punchy#YAYYY
Hecarim · Jungle
9 / 5 / 9
41.9% KP
28,331
19.6% share
13,452g
200 CS · 7.1/m
PENGUIN L#NA1
Sylas · Mid
12 / 5 / 7
44.2% KP
36,319
25.1% share
11,889g
172 CS · 6.1/m
SirZepre#NA1
Yunara · ADC
8 / 6 / 11
44.2% KP
37,104
25.6% share
16,384g
251 CS · 8.9/m
Pomerzz YT#Pog
Soraka · Support
2 / 6 / 21
53.5% KP
9,319
6.4% share
9,661g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
