Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Flex · 18 days ago
4 / 11 / 8
K / D / A
60%
Kill participation
1,304.4
Damage / min
12,733g
428.7 gold / min
38
10 placed · 7 cleared
249
8.4 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfalling#ash
Shen · Top
8 / 5 / 18
50% KP
16,994
11.2% share
11,660g
166 CS · 5.6/m
Nick Suriano#5832
Aatrox · Jungle
21 / 0 / 12
63.5% KP
52,032
34.2% share
18,003g
275 CS · 9.3/m
godqin#0000
Annie · Mid
12 / 1 / 10
42.3% KP
34,024
22.4% share
15,347g
271 CS · 9.1/m
Tyler#CATS
Jhin · ADC
10 / 5 / 22
61.5% KP
41,630
27.4% share
15,177g
206 CS · 6.9/m
Jamesworth#NA1
Thresh · Support
1 / 9 / 27
53.8% KP
7,253
4.8% share
8,797g
33 CS · 1.1/m
Red side
DefeatFAT RTD PIG CHUD#OINK
Aurora · Top
8 / 11 / 2
50% KP
40,279
32.3% share
12,649g
189 CS · 6.4/m
RexRequired#dino
Lee Sin · Jungle
5 / 10 / 5
50% KP
19,370
15.5% share
11,157g
174 CS · 5.9/m
Tails#JJ9
Sion · Mid
1 / 8 / 4
25% KP
14,027
11.3% share
9,944g
197 CS · 6.6/m
SirZepre#NA1
Ashe · ADC
4 / 11 / 8
60% KP
38,741
31.1% share
12,733g
249 CS · 8.4/m
byeol#looo
Seraphine · Support
2 / 12 / 11
65% KP
12,162
9.8% share
8,332g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
