Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Flex · 16 days ago
8 / 11 / 15
K / D / A
52.3%
Kill participation
1,223.8
Damage / min
19,613g
527.7 gold / min
30
13 placed · 4 cleared
350
9.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLinMo#2025
Ambessa · Top
4 / 6 / 7
28.9% KP
36,648
19.6% share
15,601g
334 CS · 9/m
Kanbi x Uyna#1116
Qiyana · Jungle
18 / 6 / 8
68.4% KP
58,041
31% share
22,298g
263 CS · 7.1/m
Zenoˆˆ#NA1
Ekko · Mid
9 / 8 / 12
55.3% KP
39,553
21.1% share
16,883g
295 CS · 7.9/m
WalleBear#NA1
Corki · ADC
4 / 13 / 16
52.6% KP
41,559
22.2% share
17,852g
334 CS · 9/m
Sjum#NA1
Nami · Support
3 / 11 / 24
71.1% KP
11,455
6.1% share
10,724g
27 CS · 0.7/m
Red side
VictoryKawaii Aruruu#Neko
Tryndamere · Top
10 / 6 / 3
29.5% KP
53,807
28.9% share
19,417g
303 CS · 8.2/m
Cute Parkinglot#NA1
Zac · Jungle
10 / 8 / 14
54.5% KP
26,676
14.3% share
16,212g
198 CS · 5.3/m
LowCortDiff#ufeme
Viktor · Mid
13 / 7 / 9
50% KP
45,032
24.2% share
16,864g
280 CS · 7.5/m
SirZepre#NA1
Sivir · ADC
8 / 11 / 15
52.3% KP
45,486
24.4% share
19,613g
350 CS · 9.4/m
ANTlDOTE#NA1
Leona · Support
3 / 6 / 19
50% KP
15,457
8.3% share
11,513g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
