Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 15 days ago
6 / 13 / 6
K / D / A
44.4%
Kill participation
842.5
Damage / min
17,496g
517.4 gold / min
47
13 placed · 8 cleared
300
8.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTsuki#Waves
Renekton · Top
4 / 12 / 5
22% KP
18,436
13.9% share
11,927g
236 CS · 7/m
jg is weak#7777
Elise · Jungle
8 / 5 / 9
41.5% KP
22,256
16.7% share
15,585g
229 CS · 6.8/m
الملك#123
Zed · Mid
15 / 5 / 8
56.1% KP
45,926
34.5% share
17,019g
213 CS · 6.3/m
DaddyVladdy#BIG
Vladimir · ADC
11 / 3 / 11
53.7% KP
32,624
24.5% share
17,838g
293 CS · 8.7/m
gods favorite#queen
Nami · Support
3 / 2 / 28
75.6% KP
13,842
10.4% share
11,938g
18 CS · 0.5/m
Red side
DefeatArchAngel#Amaan
Rumble · Top
13 / 6 / 6
70.4% KP
44,426
31.5% share
16,649g
241 CS · 7.1/m
Verzay#Top
Gwen · Jungle
3 / 6 / 8
40.7% KP
27,855
19.8% share
14,085g
273 CS · 8.1/m
Quack#ZED
Irelia · Mid
5 / 10 / 7
44.4% KP
27,924
19.8% share
13,064g
248 CS · 7.3/m
SirZepre#NA1
Ashe · ADC
6 / 13 / 6
44.4% KP
28,492
20.2% share
17,496g
300 CS · 8.9/m
IlllIlIIIIlIlllI#NA1
Seraphine · Support
0 / 7 / 10
37% KP
12,168
8.6% share
7,976g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
