Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 11 days ago
12 / 7 / 11
K / D / A
52.3%
Kill participation
1,223.9
Damage / min
20,801g
660 gold / min
30
11 placed · 9 cleared
322
10.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKenzo Tenma XD#NA1
K'Sante · Top
3 / 6 / 4
30.4% KP
11,190
12.9% share
10,357g
186 CS · 5.9/m
Auden#SLIME
Wukong · Jungle
9 / 9 / 8
73.9% KP
25,327
29.2% share
15,939g
204 CS · 6.5/m
EllvenCyber#ooga
Sylas · Mid
7 / 9 / 6
56.5% KP
26,183
30.2% share
14,302g
230 CS · 7.3/m
GLIDE GLIDE#SMURF
Jinx · ADC
4 / 9 / 7
47.8% KP
17,237
19.9% share
14,809g
285 CS · 9/m
Teacuppers#NA1
Thresh · Support
0 / 11 / 13
56.5% KP
6,714
7.7% share
8,179g
35 CS · 1.1/m
Red side
Victorychaoyue#xqz
Kalista · Top
3 / 7 / 19
50% KP
23,048
16.3% share
12,782g
259 CS · 8.2/m
maxmg1187#sonar
Kha'Zix · Jungle
10 / 2 / 15
56.8% KP
26,059
18.4% share
15,703g
238 CS · 7.6/m
eternity#eme1
Lissandra · Mid
11 / 5 / 20
70.5% KP
36,193
25.5% share
14,785g
226 CS · 7.2/m
SirZepre#NA1
Yunara · ADC
12 / 7 / 11
52.3% KP
38,572
27.2% share
20,801g
322 CS · 10.2/m
Tamary#xoxo
Sona · Support
8 / 2 / 30
86.4% KP
17,929
12.6% share
12,360g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
