Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Flex · 10 days ago
7 / 2 / 2
K / D / A
27.3%
Kill participation
973.6
Damage / min
12,097g
530.2 gold / min
11
8 placed · 1 cleared
250
11 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySwaay#9285
Yorick · Top
0 / 1 / 1
3% KP
10,531
10.5% share
9,002g
190 CS · 8.3/m
Sap#2179
Xin Zhao · Jungle
6 / 4 / 9
45.5% KP
17,082
17.1% share
10,923g
148 CS · 6.5/m
SirZepre#NA1
Lissandra · Mid
7 / 2 / 2
27.3% KP
22,215
22.2% share
12,097g
250 CS · 11/m
Bad ADC Player#NA1
Twitch · ADC
20 / 6 / 4
72.7% KP
43,340
43.3% share
15,119g
147 CS · 6.4/m
Klon#NA1
Leona · Support
0 / 3 / 19
57.6% KP
6,921
6.9% share
7,455g
24 CS · 1.1/m
Red side
DefeatRoundTwoGL#NA1
Shen · Top
5 / 5 / 3
50% KP
14,779
23.8% share
9,451g
169 CS · 7.4/m
Luichu#NA1
Briar · Jungle
5 / 5 / 5
62.5% KP
15,174
24.5% share
8,919g
119 CS · 5.2/m
Dancaiks#CHME
Anivia · Mid
2 / 7 / 5
43.8% KP
13,802
22.3% share
7,746g
155 CS · 6.8/m
MATHERFATHERS#BINGU
Caitlyn · ADC
2 / 8 / 8
62.5% KP
10,482
16.9% share
8,243g
126 CS · 5.5/m
kakichavo#LAN
Blitzcrank · Support
2 / 8 / 7
56.3% KP
7,736
12.5% share
6,348g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
