Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Flex · 11 days ago
11 / 10 / 7
K / D / A
43.9%
Kill participation
1,525.4
Damage / min
16,273g
509.9 gold / min
26
14 placed · 1 cleared
273
8.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySwaay#9285
Yorick · Top
5 / 8 / 6
26.8% KP
21,572
14.2% share
13,759g
212 CS · 6.6/m
Sap#2179
Shyvana · Jungle
6 / 11 / 7
31.7% KP
23,229
15.3% share
14,680g
235 CS · 7.4/m
SirZepre#NA1
Smolder · Mid
11 / 10 / 7
43.9% KP
48,687
32.1% share
16,273g
273 CS · 8.6/m
Bad ADC Player#NA1
Kog'Maw · ADC
11 / 12 / 10
51.2% KP
44,372
29.2% share
17,859g
228 CS · 7.1/m
Klon#NA1
Pyke · Support
8 / 15 / 13
51.2% KP
14,031
9.2% share
12,577g
22 CS · 0.7/m
Red side
DefeatMATHERFATHERS#BINGU
Darius · Top
12 / 6 / 3
26.8% KP
26,542
17.1% share
13,561g
196 CS · 6.1/m
Luichu#NA1
Briar · Jungle
30 / 4 / 9
69.6% KP
58,266
37.5% share
21,700g
201 CS · 6.3/m
Dancaiks#CHME
Xerath · Mid
4 / 7 / 17
37.5% KP
30,378
19.6% share
12,543g
203 CS · 6.4/m
FZ3ilchaos#NA1
Ahri · ADC
4 / 12 / 14
32.1% KP
18,742
12.1% share
13,168g
216 CS · 6.8/m
Kito Kito#NA1
Taliyah · Support
6 / 13 / 13
33.9% KP
21,389
13.8% share
10,737g
59 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
