Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Flex · 10 days ago
10 / 7 / 9
K / D / A
54.3%
Kill participation
1,732.5
Damage / min
15,266g
633 gold / min
17
8 placed · 2 cleared
232
9.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHmny#εïз
Cho'Gath · Top
3 / 7 / 7
45.5% KP
13,911
15.8% share
7,176g
115 CS · 4.8/m
THEYTHEM SLAYER#FKCN1
Qiyana · Jungle
3 / 7 / 9
54.5% KP
14,660
16.7% share
9,498g
138 CS · 5.7/m
Ranni#Bori
Ahri · Mid
6 / 3 / 3
40.9% KP
21,042
24% share
10,870g
201 CS · 8.3/m
IlIIlIlIIIIIIIll#NA1
Ezreal · ADC
10 / 10 / 4
63.6% KP
29,874
34% share
11,625g
156 CS · 6.5/m
if only#123
Nami · Support
0 / 8 / 17
77.3% KP
8,326
9.5% share
6,586g
16 CS · 0.7/m
Red side
VictoryKawaii Aruruu#Neko
Olaf · Top
12 / 2 / 6
51.4% KP
33,972
29% share
14,373g
175 CS · 7.3/m
Cute Parkinglot#NA1
Zac · Jungle
3 / 4 / 13
45.7% KP
8,311
7.1% share
9,879g
165 CS · 6.8/m
TOO7A#NA1
Akshan · Mid
9 / 5 / 8
48.6% KP
21,919
18.7% share
12,077g
199 CS · 8.3/m
SirZepre#NA1
Yunara · ADC
10 / 7 / 9
54.3% KP
41,783
35.7% share
15,266g
232 CS · 9.6/m
GoPlayRandomDice#Int
Lulu · Support
1 / 4 / 21
62.9% KP
11,055
9.4% share
8,173g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
