Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 9 days ago
4 / 6 / 7
K / D / A
50%
Kill participation
650.7
Damage / min
12,090g
529.1 gold / min
20
9 placed · 4 cleared
216
9.5 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysmurfeee#OSRS
Jayce · Top
8 / 2 / 5
59.1% KP
20,740
27.7% share
13,892g
238 CS · 10.4/m
NAgurin#EU1
Elise · Jungle
8 / 2 / 7
68.2% KP
16,320
21.8% share
13,287g
227 CS · 9.9/m
Rudeus#SidW
Ahri · Mid
2 / 1 / 10
54.5% KP
17,117
22.9% share
9,916g
194 CS · 8.5/m
SirZepre#NA1
Yunara · ADC
4 / 6 / 7
50% KP
14,868
19.9% share
12,090g
216 CS · 9.5/m
无非一念救苍生#111
Lulu · Support
0 / 3 / 15
68.2% KP
5,705
7.6% share
6,457g
16 CS · 0.7/m
Red side
DefeatVictør#Lugia
Rumble · Top
5 / 3 / 1
42.9% KP
15,978
25.5% share
9,139g
180 CS · 7.9/m
Veiga#PRATT
Sejuani · Jungle
1 / 4 / 5
42.9% KP
8,018
12.8% share
7,793g
159 CS · 7/m
2 GUCCI BELTS GG#MONEY
Karthus · Mid
3 / 5 / 6
64.3% KP
20,476
32.7% share
8,917g
198 CS · 8.7/m
Tempest#Iocke
Yone · ADC
5 / 5 / 4
64.3% KP
11,705
18.7% share
10,304g
180 CS · 7.9/m
kurfyou#NA2
Zilean · Support
0 / 6 / 12
85.7% KP
6,360
10.2% share
6,326g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
