Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Flex · 6 days ago
6 / 10 / 11
K / D / A
42.5%
Kill participation
1,562.5
Damage / min
15,482g
457.6 gold / min
32
15 placed · 1 cleared
291
8.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat恶魔波刚#JJGod
Fiora · Top
4 / 5 / 13
45.9% KP
16,390
12.7% share
12,243g
215 CS · 6.4/m
Swagy#NA2
Graves · Jungle
20 / 7 / 7
73% KP
51,419
39.9% share
21,677g
278 CS · 8.2/m
NA T1 Mid Fiora#NA1
Lissandra · Mid
2 / 8 / 7
24.3% KP
15,030
11.7% share
11,483g
235 CS · 6.9/m
Tokai teio#NA2
Swain · ADC
7 / 10 / 15
59.5% KP
35,221
27.3% share
15,840g
217 CS · 6.4/m
我的问题#你无敌了
Rell · Support
4 / 10 / 22
70.3% KP
10,842
8.4% share
10,937g
32 CS · 0.9/m
Red side
VictorySirZepre#NA1
Smolder · Top
6 / 10 / 11
42.5% KP
52,864
30.1% share
15,482g
291 CS · 8.6/m
dlwlrma#IU1
Zac · Jungle
7 / 3 / 14
52.5% KP
19,856
11.3% share
14,705g
244 CS · 7.2/m
Kzykendy#NA1
Azir · Mid
10 / 7 / 13
57.5% KP
55,635
31.7% share
17,859g
313 CS · 9.3/m
bobcheebles#UHSP
Olaf · ADC
12 / 8 / 11
57.5% KP
37,793
21.5% share
18,729g
287 CS · 8.5/m
Porty#6969
Nautilus · Support
5 / 9 / 23
70% KP
9,369
5.3% share
11,570g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
