Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 248 days ago
13 / 10 / 8
K / D / A
42%
Kill participation
1,209.9
Damage / min
21,697g
498.4 gold / min
51
22 placed · 3 cleared
404
9.3 CS / min
Objective control
2
Dragons
3
Baron
11
Towers
5
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCTRLME#77777
Aatrox · Top
7 / 8 / 6
26% KP
27,535
12.6% share
15,558g
249 CS · 5.7/m
takeba#1124
Viego · Jungle
15 / 14 / 8
46% KP
37,320
17.1% share
22,577g
304 CS · 7/m
さくら#9090
Ryze · Mid
13 / 10 / 8
42% KP
52,669
24.1% share
21,697g
404 CS · 9.3/m
ふわしゃり#JP1
Heimerdinger · ADC
14 / 3 / 17
62% KP
86,080
39.4% share
26,913g
337 CS · 7.7/m
てぃんとん#1017
Braum · Support
1 / 10 / 27
56% KP
14,823
6.8% share
13,429g
31 CS · 0.7/m
Red side
Defeatpoppyking#1212
Poppy · Top
11 / 11 / 12
51.1% KP
48,509
21.7% share
17,012g
212 CS · 4.9/m
修羅の道を歩む#KR 1
Kha'Zix · Jungle
11 / 16 / 13
53.3% KP
58,501
26.2% share
19,873g
210 CS · 4.8/m
sucuranbul#magus
Hwei · Mid
7 / 11 / 12
42.2% KP
52,917
23.7% share
18,256g
332 CS · 7.6/m
ジョコ#0168
Jinx · ADC
13 / 6 / 12
55.6% KP
49,524
22.1% share
27,058g
440 CS · 10.1/m
szerzno#bomba
Thresh · Support
3 / 6 / 23
57.8% KP
14,254
6.4% share
13,875g
52 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
