Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 247 days ago
5 / 11 / 0
K / D / A
17.9%
Kill participation
1,160.1
Damage / min
12,925g
416.9 gold / min
47
15 placed · 1 cleared
247
8 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDog Japanese#VING
Jax · Top
4 / 6 / 5
25% KP
19,410
13.9% share
11,412g
180 CS · 5.8/m
I Am AtomiKSword#シャドウ
Viego · Jungle
9 / 7 / 6
41.7% KP
19,461
14% share
15,359g
234 CS · 7.5/m
Yosida#よしだ
Kog'Maw · Mid
4 / 6 / 8
33.3% KP
27,060
19.4% share
12,211g
230 CS · 7.4/m
Yuhi#045
Ezreal · ADC
16 / 3 / 12
77.8% KP
57,671
41.4% share
21,569g
289 CS · 9.3/m
Stormlander#8888
Nami · Support
3 / 7 / 18
58.3% KP
15,721
11.3% share
10,914g
19 CS · 0.6/m
Red side
Defeatさくら#9090
Jayce · Top
5 / 11 / 0
17.9% KP
35,963
30.5% share
12,925g
247 CS · 8/m
ねすてぃー#7474
Zaahen · Jungle
7 / 6 / 7
50% KP
24,756
21% share
15,021g
244 CS · 7.9/m
귀찮게하지마#6116
Orianna · Mid
9 / 5 / 11
71.4% KP
28,184
23.9% share
14,648g
277 CS · 8.9/m
OMOIDEINMYHEAD#dkgi
Draven · ADC
3 / 5 / 2
17.9% KP
17,225
14.6% share
13,566g
261 CS · 8.4/m
kamui#cnc
Fiddlesticks · Support
4 / 9 / 6
35.7% KP
11,667
9.9% share
8,839g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
