Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 247 days ago
5 / 8 / 24
K / D / A
60.4%
Kill participation
1,386.9
Damage / min
17,913g
416.4 gold / min
37
15 placed · 5 cleared
333
7.7 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTakato Yoichi#TKY
K'Sante · Top
7 / 8 / 18
53.2% KP
38,693
17.7% share
16,197g
247 CS · 5.7/m
б a x o n#sumen
Zed · Jungle
13 / 11 / 15
59.6% KP
46,055
21% share
20,525g
263 CS · 6.1/m
Õ λ Õ#ヲヲヲヲ
Ryze · Mid
5 / 8 / 13
38.3% KP
35,189
16.1% share
15,899g
292 CS · 6.8/m
Yuhi#045
Yunara · ADC
16 / 11 / 21
78.7% KP
86,725
39.6% share
28,593g
377 CS · 8.8/m
hetel#JP1
Nautilus · Support
6 / 10 / 26
68.1% KP
12,229
5.6% share
14,150g
34 CS · 0.8/m
Red side
VictoryOMOIDEINMYHEAD#dkgi
Shen · Top
6 / 6 / 23
60.4% KP
27,822
12.7% share
16,433g
276 CS · 6.4/m
ONCE#JP1
Kha'Zix · Jungle
13 / 10 / 17
62.5% KP
49,751
22.7% share
22,503g
252 CS · 5.9/m
さくら#9090
Orianna · Mid
5 / 8 / 24
60.4% KP
59,658
27.3% share
17,913g
333 CS · 7.7/m
Happy Birthday#1012
Kai'Sa · ADC
21 / 14 / 12
68.8% KP
67,456
30.8% share
26,511g
270 CS · 6.3/m
Milan#JJJ
Braum · Support
3 / 9 / 34
77.1% KP
14,005
6.4% share
13,265g
30 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
