Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 247 days ago
7 / 6 / 15
K / D / A
68.8%
Kill participation
1,276.1
Damage / min
17,108g
427.2 gold / min
47
18 placed · 3 cleared
315
7.9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
5
Inhibitors
1
Herald
3
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynamekuzi#JP1
Dr. Mundo · Top
4 / 3 / 8
37.5% KP
44,277
21.5% share
19,974g
366 CS · 9.1/m
Juliy#0512
Talon · Jungle
11 / 10 / 15
81.3% KP
38,167
18.6% share
18,377g
236 CS · 5.9/m
さくら#9090
Orianna · Mid
7 / 6 / 15
68.8% KP
51,108
24.9% share
17,108g
315 CS · 7.9/m
Milan#JJJ
Senna · ADC
6 / 9 / 23
90.6% KP
52,576
25.6% share
19,677g
238 CS · 5.9/m
大トニー#5980
Fiddlesticks · Support
4 / 12 / 17
65.6% KP
19,411
9.4% share
12,075g
49 CS · 1.2/m
Red side
Defeatくされ外道#JP1
Malphite · Top
3 / 3 / 8
27.5% KP
34,368
13.9% share
16,243g
326 CS · 8.1/m
TNC Too#Kaisa
Rek'Sai · Jungle
12 / 7 / 13
62.5% KP
34,291
13.8% share
18,278g
280 CS · 7/m
lllllllllllliill#JP1
Ryze · Mid
7 / 6 / 11
45% KP
60,343
24.3% share
19,261g
360 CS · 9/m
JoyBoy#oxo
Ezreal · ADC
17 / 9 / 12
72.5% KP
102,944
41.5% share
24,188g
326 CS · 8.1/m
raku#1205
Karma · Support
1 / 7 / 25
65% KP
15,996
6.5% share
11,510g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
