Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 246 days ago
16 / 13 / 20
K / D / A
73.5%
Kill participation
1,504.2
Damage / min
22,404g
612.4 gold / min
30
9 placed · 10 cleared
279
7.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynanotec#11453
Sion · Top
4 / 7 / 21
51% KP
33,653
18.7% share
14,548g
261 CS · 7.1/m
ビビビ#5238
Lee Sin · Jungle
10 / 8 / 25
71.4% KP
26,308
14.6% share
16,687g
191 CS · 5.2/m
ディオブランドー#WRYYY
Ahri · Mid
19 / 11 / 9
57.1% KP
52,189
29% share
17,961g
234 CS · 6.4/m
さくら#9090
Jinx · ADC
16 / 13 / 20
73.5% KP
55,028
30.6% share
22,404g
279 CS · 7.6/m
sup one#541
Lulu · Support
0 / 9 / 36
73.5% KP
12,516
7% share
10,739g
23 CS · 0.6/m
Red side
DefeatBlack Panther#ちゃら
Yone · Top
1 / 10 / 11
25% KP
20,250
10.5% share
12,871g
237 CS · 6.5/m
0x7FFFFFFF#JP1
Vi · Jungle
17 / 6 / 15
66.7% KP
41,119
21.3% share
20,075g
284 CS · 7.8/m
aspire#JINBU
Sylas · Mid
8 / 8 / 14
45.8% KP
34,990
18.1% share
15,829g
241 CS · 6.6/m
cYhTjrDu8#7170
Karthus · ADC
20 / 13 / 16
75% KP
81,868
42.4% share
21,815g
282 CS · 7.7/m
Crystaric#が り
Taric · Support
2 / 12 / 32
70.8% KP
14,707
7.6% share
11,822g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
