Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 246 days ago
4 / 9 / 5
K / D / A
47.4%
Kill participation
992.4
Damage / min
12,305g
435.6 gold / min
11
7 placed · 2 cleared
261
9.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryあんま自分を責めんな俺がいるけん#ran
Zaahen · Top
6 / 4 / 5
29.7% KP
20,299
18.5% share
11,891g
192 CS · 6.8/m
Leslie vast#1111
Rek'Sai · Jungle
8 / 3 / 9
45.9% KP
14,264
13% share
12,766g
184 CS · 6.5/m
LUNA ALBA LI XV#ALBUS
Zoe · Mid
6 / 3 / 12
48.6% KP
28,030
25.6% share
13,347g
237 CS · 8.4/m
Ruzhan#Barya
Aphelios · ADC
16 / 4 / 6
59.5% KP
38,505
35.2% share
18,362g
251 CS · 8.9/m
ZERO Sievert#JP2
Nautilus · Support
1 / 5 / 17
48.6% KP
8,443
7.7% share
8,785g
28 CS · 1/m
Red side
Defeat妻1小学生になる#9685
Aurelion Sol · Top
3 / 8 / 4
36.8% KP
14,908
16.6% share
10,146g
171 CS · 6.1/m
gaman#7897
Bel'Veth · Jungle
4 / 5 / 7
57.9% KP
11,636
13% share
10,534g
153 CS · 5.4/m
さくら#9090
Yasuo · Mid
4 / 9 / 5
47.4% KP
28,034
31.2% share
12,305g
261 CS · 9.2/m
0x7FFFFFFF#JP1
Jhin · ADC
8 / 5 / 4
63.2% KP
24,683
27.5% share
13,455g
252 CS · 8.9/m
kamui#cnc
Kennen · Support
0 / 10 / 10
52.6% KP
10,549
11.7% share
7,442g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
