Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Defeat
Ranked Solo/Duo · 245 days ago
25 / 8 / 12
K / D / A
90.2%
Kill participation
1,905.7
Damage / min
33,191g
717.9 gold / min
46
13 placed · 16 cleared
409
8.8 CS / min
Objective control
6
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
1
Dragons
3
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatひょんじゅん#7795
Shen · Top
4 / 7 / 21
61% KP
29,200
15.3% share
17,073g
308 CS · 6.7/m
hedonistic#JP1
Fiddlesticks · Jungle
9 / 9 / 13
53.7% KP
43,934
22.9% share
17,184g
249 CS · 5.4/m
一騎討#riven
Galio · Mid
1 / 9 / 20
51.2% KP
16,528
8.6% share
13,417g
242 CS · 5.2/m
さくら#9090
Aphelios · ADC
25 / 8 / 12
90.2% KP
88,108
46% share
33,191g
409 CS · 8.8/m
Melody#I L
Thresh · Support
2 / 6 / 30
78% KP
13,697
7.2% share
13,271g
40 CS · 0.9/m
Red side
VictoryAsuki#JP1
Udyr · Top
6 / 8 / 14
51.3% KP
44,928
20.3% share
20,675g
368 CS · 8/m
丘 丘#BDTH
Elise · Jungle
8 / 9 / 7
38.5% KP
31,942
14.4% share
19,437g
297 CS · 6.4/m
必杀技#小凌宝
Ahri · Mid
11 / 6 / 13
61.5% KP
61,870
27.9% share
20,633g
340 CS · 7.4/m
OMOIDEINMYHEAD#dkgi
Draven · ADC
14 / 7 / 12
66.7% KP
73,870
33.3% share
29,552g
405 CS · 8.8/m
セレニティ#JP2
Nautilus · Support
0 / 11 / 17
43.6% KP
9,058
4.1% share
12,259g
41 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
