Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 244 days ago
0 / 3 / 12
K / D / A
48%
Kill participation
727.7
Damage / min
10,637g
396.2 gold / min
34
14 placed · 3 cleared
239
8.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryさくら#9090
Ryze · Top
0 / 3 / 12
48% KP
19,540
19.5% share
10,637g
239 CS · 8.9/m
Melody#I L
Nidalee · Jungle
12 / 6 / 7
76% KP
30,029
29.9% share
14,392g
208 CS · 7.7/m
GOD of 笹村#ONZED
Zed · Mid
5 / 2 / 6
44% KP
19,702
19.6% share
14,521g
260 CS · 9.7/m
unxsxe#adc
Corki · ADC
6 / 4 / 11
68% KP
17,658
17.6% share
12,812g
193 CS · 7.2/m
野良猫#にゃ一
Blitzcrank · Support
2 / 11 / 11
52% KP
13,501
13.4% share
8,409g
32 CS · 1.2/m
Red side
DefeatLiam Gallagher#0812
Zaahen · Top
1 / 5 / 4
19.2% KP
14,309
18.1% share
9,085g
189 CS · 7/m
I Am AtomiKSword#シャドウ
Viego · Jungle
16 / 3 / 3
73.1% KP
19,844
25.1% share
14,296g
183 CS · 6.8/m
个性逃亡者#JP1
Aurelion Sol · Mid
1 / 4 / 6
26.9% KP
14,454
18.3% share
9,236g
191 CS · 7.1/m
ジョコ#0168
Jinx · ADC
6 / 5 / 7
50% KP
13,399
16.9% share
13,244g
240 CS · 8.9/m
赤石の神明豊川祥子#Lucas
Pantheon · Support
2 / 8 / 12
53.8% KP
17,106
21.6% share
8,180g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
