Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 244 days ago
5 / 7 / 5
K / D / A
41.7%
Kill participation
922.3
Damage / min
11,782g
427.9 gold / min
29
7 placed · 4 cleared
216
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathetel fanboy#JP1
Zaahen · Top
8 / 3 / 5
54.2% KP
26,830
31.3% share
13,341g
216 CS · 7.8/m
月 姫#xxx
Zac · Jungle
6 / 9 / 8
58.3% KP
12,160
14.2% share
10,537g
141 CS · 5.1/m
さくら#9090
Zed · Mid
5 / 7 / 5
41.7% KP
25,395
29.7% share
11,782g
216 CS · 7.8/m
ジョコ#0168
Jinx · ADC
3 / 6 / 7
41.7% KP
11,027
12.9% share
11,355g
222 CS · 8.1/m
Melody#I L
Nautilus · Support
2 / 9 / 12
58.3% KP
10,218
11.9% share
7,922g
30 CS · 1.1/m
Red side
Victoryブラキオサウルス#dino
Singed · Top
4 / 6 / 11
44.1% KP
31,406
26.1% share
12,609g
257 CS · 9.3/m
I Am AtomiKSword#シャドウ
Viego · Jungle
17 / 3 / 5
64.7% KP
25,570
21.3% share
17,731g
238 CS · 8.6/m
GOD of 笹村#ONZED
Vex · Mid
2 / 5 / 9
32.4% KP
16,916
14.1% share
9,079g
156 CS · 5.7/m
君を抱く希望の星#JP1
Smolder · ADC
6 / 5 / 12
52.9% KP
25,035
20.8% share
14,798g
242 CS · 8.8/m
赤石の神明豊川祥子#Lucas
Pantheon · Support
5 / 5 / 13
52.9% KP
21,217
17.7% share
9,916g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
