Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 243 days ago
5 / 8 / 6
K / D / A
35.5%
Kill participation
819.1
Damage / min
16,284g
486.1 gold / min
32
17 placed · 1 cleared
272
8.1 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryはにゃ#que
K'Sante · Top
3 / 4 / 11
25% KP
16,161
8.9% share
11,343g
183 CS · 5.5/m
我要验牌#十JQKA
Rengar · Jungle
18 / 9 / 11
51.8% KP
42,230
23.4% share
18,403g
205 CS · 6.1/m
LUNA ALBA LI XV#ALBUS
Mel · Mid
11 / 5 / 16
48.2% KP
47,411
26.2% share
18,744g
341 CS · 10.2/m
WONJUN#Korea
Kai'Sa · ADC
19 / 8 / 8
48.2% KP
57,280
31.7% share
20,265g
240 CS · 7.2/m
心機一転#ジャングル
Blitzcrank · Support
5 / 5 / 28
58.9% KP
17,586
9.7% share
12,570g
42 CS · 1.3/m
Red side
Defeatさくら#9090
Jayce · Top
5 / 8 / 6
35.5% KP
27,441
19.5% share
16,284g
272 CS · 8.1/m
Angreifer#JP2
Viego · Jungle
8 / 14 / 8
51.6% KP
17,194
12.2% share
14,552g
185 CS · 5.5/m
sad red dog#meow
Hwei · Mid
4 / 12 / 10
45.2% KP
30,695
21.8% share
12,105g
222 CS · 6.6/m
koronekochan#8376
Smolder · ADC
13 / 8 / 5
58.1% KP
41,232
29.3% share
18,651g
271 CS · 8.1/m
A Kat#JP1
Tahm Kench · Support
1 / 14 / 20
67.7% KP
24,381
17.3% share
9,968g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
