Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Victory
Ranked Solo/Duo · 243 days ago
11 / 7 / 7
K / D / A
62.1%
Kill participation
1,069.8
Damage / min
19,750g
562.4 gold / min
44
21 placed · 2 cleared
297
8.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
5
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryふわしゃり#JP1
Heimerdinger · Top
3 / 5 / 4
24.1% KP
32,972
26% share
13,659g
293 CS · 8.3/m
Lunar Pales#lol
Diana · Jungle
9 / 4 / 3
41.4% KP
20,084
15.8% share
14,852g
250 CS · 7.1/m
さくら#9090
Tryndamere · Mid
11 / 7 / 7
62.1% KP
37,567
29.6% share
19,750g
297 CS · 8.5/m
HaZeL#3231
Ezreal · ADC
4 / 7 / 5
31% KP
21,347
16.8% share
14,438g
241 CS · 6.9/m
Melody#I L
Sona · Support
2 / 6 / 13
51.7% KP
15,027
11.8% share
10,602g
48 CS · 1.4/m
Red side
Defeathetel fanboy#JP1
Poppy · Top
3 / 3 / 13
55.2% KP
22,126
20.5% share
13,913g
279 CS · 7.9/m
340671100#JP1
Ivern · Jungle
7 / 5 / 15
75.9% KP
15,289
14.2% share
14,682g
169 CS · 4.8/m
겨 울#한발에두놈
Yone · Mid
7 / 13 / 1
27.6% KP
22,663
21% share
13,618g
252 CS · 7.2/m
Tele#JP1
Sivir · ADC
9 / 5 / 7
55.2% KP
34,864
32.3% share
20,132g
387 CS · 11/m
sign#520am
Karma · Support
3 / 3 / 17
69% KP
13,008
12.1% share
11,117g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
