Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Defeat
Ranked Solo/Duo · 243 days ago
4 / 7 / 1
K / D / A
23.8%
Kill participation
831.9
Damage / min
10,143g
452.8 gold / min
27
4 placed · 4 cleared
167
7.5 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRicky#りっきー
Ornn · Top
7 / 2 / 12
63.3% KP
17,259
23.2% share
10,949g
182 CS · 8.1/m
CTRLME#77777
Hecarim · Jungle
8 / 3 / 8
53.3% KP
18,702
25.1% share
11,729g
209 CS · 9.3/m
ωNαNαω#404ad
Aurelion Sol · Mid
1 / 9 / 2
10% KP
5,056
6.8% share
7,288g
161 CS · 7.2/m
Asuki#JP1
Kindred · ADC
13 / 5 / 6
63.3% KP
28,395
38.1% share
13,700g
178 CS · 7.9/m
imp#irnp
Soraka · Support
1 / 2 / 16
56.7% KP
5,116
6.9% share
6,812g
29 CS · 1.3/m
Red side
Defeatゲイホモ#KSAN
Yone · Top
3 / 9 / 2
23.8% KP
22,563
27.9% share
8,660g
167 CS · 7.5/m
さくら#9090
Diana · Jungle
4 / 7 / 1
23.8% KP
18,634
23% share
10,143g
167 CS · 7.5/m
野良猫#にゃ一
Blitzcrank · Mid
10 / 3 / 1
52.4% KP
20,791
25.7% share
8,583g
125 CS · 5.6/m
OMOIDEINMYHEAD#dkgi
Draven · ADC
3 / 6 / 4
33.3% KP
13,959
17.2% share
11,145g
194 CS · 8.7/m
Melody#I L
Thresh · Support
1 / 5 / 5
28.6% KP
5,023
6.2% share
5,792g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
