Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 242 days ago
6 / 11 / 9
K / D / A
48.4%
Kill participation
833.4
Damage / min
13,369g
420.6 gold / min
34
13 placed · 5 cleared
245
7.7 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryブラキオサウルス#dino
Singed · Top
3 / 5 / 13
39% KP
22,211
17.1% share
14,467g
254 CS · 8/m
china đoóc#2302
Rengar · Jungle
13 / 7 / 8
51.2% KP
30,765
23.7% share
16,516g
220 CS · 6.9/m
うつ病#悦宝悦宝
Malzahar · Mid
9 / 8 / 9
43.9% KP
14,895
11.5% share
13,361g
193 CS · 6.1/m
Yuhi#045
Aphelios · ADC
15 / 7 / 13
68.3% KP
53,408
41.2% share
21,433g
287 CS · 9/m
sign#520am
Thresh · Support
1 / 4 / 22
56.1% KP
8,421
6.5% share
10,189g
19 CS · 0.6/m
Red side
Defeatさくら#9090
Ryze · Top
6 / 11 / 9
48.4% KP
26,489
22.2% share
13,369g
245 CS · 7.7/m
Melody#I L
Kindred · Jungle
12 / 11 / 11
74.2% KP
31,339
26.2% share
15,977g
215 CS · 6.8/m
sad little taka#JP1
LeBlanc · Mid
8 / 5 / 7
48.4% KP
22,547
18.9% share
15,014g
249 CS · 7.8/m
JoyBoy#oxo
Lucian · ADC
5 / 8 / 14
61.3% KP
28,435
23.8% share
15,259g
239 CS · 7.5/m
Dopaminw#OUI
Janna · Support
0 / 6 / 21
67.7% KP
10,719
9% share
8,511g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
