Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 230 days ago
13 / 3 / 6
K / D / A
48.7%
Kill participation
977.7
Damage / min
16,644g
425.7 gold / min
46
10 placed · 6 cleared
279
7.1 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatけろろん#2006
Tryndamere · Top
5 / 13 / 8
33.3% KP
35,454
23.1% share
16,836g
314 CS · 8/m
ImNotPoPo#JP1
Nidalee · Jungle
13 / 5 / 10
59% KP
41,304
26.9% share
19,188g
282 CS · 7.2/m
さくら#9090
Ahri · Mid
13 / 3 / 6
48.7% KP
38,228
24.9% share
16,644g
279 CS · 7.1/m
Picric Acid#JP1
Jhin · ADC
3 / 6 / 10
33.3% KP
18,244
11.9% share
14,767g
248 CS · 6.3/m
Tako Yankee#1112
Maokai · Support
5 / 11 / 18
59% KP
20,285
13.2% share
12,226g
26 CS · 0.7/m
Red side
Victoryshottaka#JP1
Urgot · Top
10 / 4 / 13
60.5% KP
47,595
25.5% share
18,927g
324 CS · 8.3/m
豊川祥子ノ超超超超時空裁決喵#惹啊啊啊啊
Ekko · Jungle
10 / 7 / 12
57.9% KP
45,652
24.4% share
17,771g
272 CS · 7/m
エビルリフト#JP1
Naafiri · Mid
3 / 10 / 6
23.7% KP
25,872
13.8% share
13,279g
256 CS · 6.5/m
八千代#8000
Lucian · ADC
13 / 8 / 12
65.8% KP
47,164
25.2% share
20,663g
286 CS · 7.3/m
TwitchShoDesu#よいしょ
Nami · Support
2 / 10 / 28
78.9% KP
20,715
11.1% share
11,218g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
