Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 217 days ago
6 / 6 / 16
K / D / A
55%
Kill participation
1,274
Damage / min
14,148g
437.1 gold / min
30
16 placed · 3 cleared
271
8.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat鉄砲玉#JP1
Shyvana · Top
8 / 4 / 10
50% KP
35,600
21.7% share
14,782g
254 CS · 7.8/m
La pesca noce#Euw1
Zaahen · Jungle
6 / 8 / 15
58.3% KP
22,241
13.6% share
13,114g
187 CS · 5.8/m
GukBo#2004
Aurora · Mid
10 / 5 / 9
52.8% KP
46,692
28.5% share
13,788g
266 CS · 8.2/m
MayR#モーティス
Corki · ADC
6 / 13 / 15
58.3% KP
39,625
24.2% share
14,873g
242 CS · 7.5/m
raku#1205
Camille · Support
6 / 11 / 13
52.8% KP
19,696
12% share
10,660g
46 CS · 1.4/m
Red side
VictoryMay#0823
Vladimir · Top
4 / 5 / 9
32.5% KP
35,034
21.5% share
12,871g
248 CS · 7.7/m
ONCE#JP1
Lee Sin · Jungle
13 / 8 / 11
60% KP
31,097
19.1% share
17,524g
218 CS · 6.7/m
さくら#9090
Ryze · Mid
6 / 6 / 16
55% KP
41,235
25.3% share
14,148g
271 CS · 8.4/m
伏魔御廚子#Gimi
Yunara · ADC
15 / 8 / 9
60% KP
47,132
29% share
20,989g
264 CS · 8.2/m
BURNING UP FOR U#08sup
Rakan · Support
2 / 9 / 23
62.5% KP
8,168
5% share
9,432g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
