Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 216 days ago
18 / 9 / 15
K / D / A
55.9%
Kill participation
1,266.9
Damage / min
20,985g
498.5 gold / min
58
15 placed · 5 cleared
311
7.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRicky#りっきー
Kennen · Top
7 / 12 / 16
39% KP
29,199
14.1% share
14,439g
205 CS · 4.9/m
Wsavh#JP1
Jayce · Jungle
16 / 8 / 30
78% KP
63,481
30.6% share
22,821g
271 CS · 6.4/m
さくら#9090
Aurora · Mid
18 / 9 / 15
55.9% KP
53,337
25.7% share
20,985g
311 CS · 7.4/m
NoA#JP2
Lucian · ADC
15 / 10 / 18
55.9% KP
47,876
23.1% share
23,741g
309 CS · 7.3/m
Clinch#JP2
Nami · Support
3 / 13 / 33
61% KP
13,534
6.5% share
12,411g
20 CS · 0.5/m
Red side
VictoryGukBo#2004
Sylas · Top
15 / 10 / 16
59.6% KP
66,367
35.1% share
22,400g
337 CS · 8/m
いい夢見てね#おやすみ
Graves · Jungle
6 / 17 / 13
36.5% KP
41,970
22.2% share
19,202g
344 CS · 8.2/m
SPEED KING#すぴきん
Quinn · Mid
6 / 11 / 11
32.7% KP
23,063
12.2% share
16,614g
225 CS · 5.3/m
Kibunyasan#JP1
Samira · ADC
23 / 9 / 8
59.6% KP
45,687
24.2% share
27,021g
318 CS · 7.6/m
キャタピー#Lv100
Leona · Support
2 / 12 / 32
65.4% KP
12,015
6.4% share
13,389g
38 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
