Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 216 days ago
10 / 6 / 17
K / D / A
60%
Kill participation
1,689.4
Damage / min
18,264g
463.2 gold / min
43
8 placed · 7 cleared
310
7.9 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatoみるくo#milk
Gnar · Top
3 / 9 / 13
35.6% KP
26,511
14% share
14,108g
246 CS · 6.2/m
Anh yêu em#vnadc
Talon · Jungle
17 / 10 / 14
68.9% KP
41,857
22.1% share
20,955g
339 CS · 8.6/m
さくら#9090
Aurora · Mid
10 / 6 / 17
60% KP
66,619
35.1% share
18,264g
310 CS · 7.9/m
くむお#JP1
Jhin · ADC
14 / 6 / 9
51.1% KP
44,114
23.3% share
20,555g
303 CS · 7.7/m
i aint depressed#112
Nautilus · Support
1 / 11 / 20
46.7% KP
10,582
5.6% share
9,926g
25 CS · 0.6/m
Red side
VictoryGGGGG#JP2
Malphite · Top
7 / 9 / 10
40.5% KP
31,986
17.2% share
13,258g
202 CS · 5.1/m
ジェンジーグローバルアカデミー#Foe
Shyvana · Jungle
22 / 7 / 12
81% KP
63,477
34.1% share
24,244g
294 CS · 7.5/m
SPEED KING#すぴきん
Brand · Mid
2 / 12 / 16
42.9% KP
28,091
15.1% share
12,081g
197 CS · 5/m
夜の踊り子#SKNS
Yunara · ADC
11 / 7 / 9
47.6% KP
52,477
28.2% share
23,223g
352 CS · 8.9/m
BURNING UP FOR U#08sup
Braum · Support
0 / 10 / 24
57.1% KP
9,855
5.3% share
10,517g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
