Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 216 days ago
22 / 1 / 6
K / D / A
90.3%
Kill participation
1,659.4
Damage / min
15,250g
651.2 gold / min
23
8 placed · 1 cleared
189
8.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatアカネ#JP7
Singed · Top
3 / 4 / 3
33.3% KP
17,437
26.2% share
9,904g
216 CS · 9.2/m
hedonistic#JP1
Fiddlesticks · Jungle
5 / 5 / 4
50% KP
12,942
19.4% share
8,124g
142 CS · 6.1/m
PiiP#7044
Ahri · Mid
2 / 9 / 2
22.2% KP
13,286
20% share
6,513g
127 CS · 5.4/m
伏魔御廚子#Gimi
Tristana · ADC
7 / 5 / 5
66.7% KP
16,148
24.2% share
12,335g
174 CS · 7.4/m
BURNING UP FOR U#08sup
Nautilus · Support
1 / 8 / 10
61.1% KP
6,780
10.2% share
6,298g
21 CS · 0.9/m
Red side
Victory狛枝へビスケット#6245
Kayle · Top
3 / 2 / 8
35.5% KP
9,485
11.7% share
11,814g
241 CS · 10.3/m
ジェンジーグローバルアカデミー#Foe
Xin Zhao · Jungle
3 / 3 / 10
41.9% KP
13,293
16.4% share
10,173g
161 CS · 6.9/m
さくら#9090
Sylas · Mid
22 / 1 / 6
90.3% KP
38,858
47.8% share
15,250g
189 CS · 8.1/m
夜の踊り子#SKNS
Yunara · ADC
3 / 6 / 5
25.8% KP
14,017
17.2% share
10,622g
204 CS · 8.7/m
ぽぽぽぽおーん#JP1
Lulu · Support
0 / 6 / 15
48.4% KP
5,609
6.9% share
7,045g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
