Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 216 days ago
14 / 5 / 22
K / D / A
67.9%
Kill participation
1,367.3
Damage / min
21,312g
502.8 gold / min
42
17 placed · 3 cleared
315
7.4 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAsuki#JP1
Volibear · Top
8 / 10 / 7
31.3% KP
39,005
20% share
16,045g
258 CS · 6.1/m
kokekokeshi#JP2
Jarvan IV · Jungle
3 / 9 / 26
60.4% KP
23,913
12.3% share
16,356g
243 CS · 5.7/m
君を抱く希望の星#JP1
Talon · Mid
18 / 15 / 6
50% KP
50,847
26.1% share
24,806g
280 CS · 6.6/m
PiiP#7044
Aurelion Sol · ADC
14 / 8 / 14
58.3% KP
67,011
34.4% share
23,013g
361 CS · 8.5/m
Enty#ENTP1
Leona · Support
5 / 11 / 20
52.1% KP
13,787
7.1% share
13,145g
34 CS · 0.8/m
Red side
Victoryあんま自分を責めんな俺がいるけん#ran
Illaoi · Top
7 / 10 / 7
26.4% KP
41,924
17.3% share
16,462g
307 CS · 7.2/m
ジェンジーグローバルアカデミー#Foe
Graves · Jungle
11 / 17 / 14
47.2% KP
47,456
19.6% share
19,072g
271 CS · 6.4/m
さくら#9090
Ahri · Mid
14 / 5 / 22
67.9% KP
57,952
24% share
21,312g
315 CS · 7.4/m
夜の踊り子#SKNS
Jinx · ADC
13 / 9 / 18
58.5% KP
58,305
24.1% share
23,143g
314 CS · 7.4/m
グレイラースY#JP1
Shaco · Support
8 / 9 / 26
64.2% KP
36,211
15% share
16,249g
58 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
