Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 216 days ago
6 / 4 / 11
K / D / A
58.6%
Kill participation
1,389.9
Damage / min
14,693g
518.3 gold / min
23
11 placed · 2 cleared
278
9.8 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFable#5329
Aatrox · Top
7 / 8 / 2
28.1% KP
18,918
19% share
10,646g
163 CS · 5.7/m
kokekokeshi#JP2
Ekko · Jungle
5 / 5 / 10
46.9% KP
18,792
18.9% share
11,992g
191 CS · 6.7/m
wataneko#JP1
Galio · Mid
8 / 5 / 8
50% KP
18,270
18.3% share
11,003g
200 CS · 7.1/m
Asuki#JP1
Corki · ADC
11 / 5 / 4
46.9% KP
32,907
33% share
15,581g
253 CS · 8.9/m
SAG T4kuya#神域の視界
Jarvan IV · Support
1 / 6 / 17
56.3% KP
10,716
10.8% share
8,267g
34 CS · 1.2/m
Red side
Victoryマンちゃん#1958
Cassiopeia · Top
6 / 9 / 7
44.8% KP
28,176
23.6% share
11,632g
212 CS · 7.5/m
ImNotPoPo#JP1
Nidalee · Jungle
6 / 3 / 10
55.2% KP
14,003
11.7% share
12,910g
199 CS · 7/m
さくら#9090
Yone · Mid
6 / 4 / 11
58.6% KP
39,404
33.1% share
14,693g
278 CS · 9.8/m
dragonblood#bbb
Jhin · ADC
5 / 6 / 6
37.9% KP
21,404
18% share
14,231g
257 CS · 9.1/m
ネテロ#百式観音
Poppy · Support
6 / 10 / 10
55.2% KP
16,228
13.6% share
10,664g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
