Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 215 days ago
5 / 3 / 11
K / D / A
48.5%
Kill participation
1,262.4
Damage / min
12,819g
473.3 gold / min
35
13 placed · 5 cleared
269
9.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMay#0823
Vladimir · Top
6 / 6 / 7
68.4% KP
28,508
33.3% share
12,681g
204 CS · 7.5/m
Advena#1222
Rek'Sai · Jungle
6 / 4 / 7
68.4% KP
17,642
20.6% share
10,824g
146 CS · 5.4/m
癒されたいかかし#8023
Fiddlesticks · Mid
1 / 6 / 4
26.3% KP
19,080
22.3% share
7,752g
173 CS · 6.4/m
東北を濡らす謎多き遊龍#横濱教父
Aphelios · ADC
5 / 10 / 5
52.6% KP
17,717
20.7% share
13,299g
199 CS · 7.3/m
Philia#sama
Milio · Support
1 / 7 / 12
68.4% KP
2,698
3.2% share
7,161g
26 CS · 1/m
Red side
Victory悠木AoE#本物です
Shen · Top
2 / 3 / 12
42.4% KP
10,561
9.3% share
8,554g
141 CS · 5.2/m
いい夢見てね#おやすみ
Ambessa · Jungle
6 / 2 / 11
51.5% KP
16,196
14.3% share
14,413g
233 CS · 8.6/m
さくら#9090
Orianna · Mid
5 / 3 / 11
48.5% KP
34,190
30.2% share
12,819g
269 CS · 9.9/m
伏魔御廚子#Gimi
Tristana · ADC
19 / 5 / 6
75.8% KP
43,742
38.7% share
20,877g
220 CS · 8.1/m
IM HAPPY#ガーン
Nautilus · Support
1 / 7 / 16
51.5% KP
8,390
7.4% share
7,633g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
