Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 215 days ago
6 / 12 / 1
K / D / A
31.8%
Kill participation
711.9
Damage / min
14,743g
462.4 gold / min
22
11 placed · 1 cleared
276
8.7 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryんぽちゃむ#popup
Jayce · Top
4 / 9 / 7
26.8% KP
21,296
16.5% share
13,645g
236 CS · 7.4/m
だから言っタロン#7169
Nocturne · Jungle
7 / 2 / 18
61% KP
28,438
22% share
15,551g
229 CS · 7.2/m
Jhikill#JP1
Veigar · Mid
15 / 3 / 11
63.4% KP
45,861
35.5% share
19,074g
244 CS · 7.7/m
εϊзฅòwóฅミ#uwu
Tristana · ADC
11 / 5 / 7
43.9% KP
21,479
16.6% share
17,557g
235 CS · 7.4/m
nalexFOX#ONE
Blitzcrank · Support
4 / 3 / 18
53.7% KP
11,960
9.3% share
11,076g
50 CS · 1.6/m
Red side
DefeatNec#JP1
Malphite · Top
5 / 7 / 9
63.6% KP
26,528
24.8% share
13,802g
260 CS · 8.2/m
GoGoNexus#JP1
Teemo · Jungle
7 / 9 / 8
68.2% KP
28,781
26.9% share
13,088g
205 CS · 6.4/m
さくら#9090
Yone · Mid
6 / 12 / 1
31.8% KP
22,697
21.2% share
14,743g
276 CS · 8.7/m
あいだちゃん#ついっち
Jhin · ADC
2 / 8 / 5
31.8% KP
15,884
14.9% share
13,299g
264 CS · 8.3/m
Sippy#uwu
Yuumi · Support
2 / 5 / 9
50% KP
13,064
12.2% share
8,181g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
