Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 215 days ago
11 / 6 / 9
K / D / A
48.8%
Kill participation
992.7
Damage / min
12,825g
524.2 gold / min
21
8 placed · 3 cleared
203
8.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory君を抱く希望の星#JP1
Gragas · Top
5 / 2 / 8
31.7% KP
14,232
14.1% share
12,443g
185 CS · 7.6/m
ももです#JP2
Ekko · Jungle
12 / 4 / 10
53.7% KP
16,648
16.5% share
11,911g
134 CS · 5.5/m
さくら#9090
Jayce · Mid
11 / 6 / 9
48.8% KP
24,288
24.1% share
12,825g
203 CS · 8.3/m
귀찮게하지마#6116
Ezreal · ADC
11 / 3 / 10
51.2% KP
26,242
26% share
14,066g
202 CS · 8.3/m
ShoeBlLL#tw2
Xerath · Support
2 / 6 / 23
61% KP
19,433
19.3% share
8,669g
30 CS · 1.2/m
Red side
Defeat定风波#520
Camille · Top
4 / 12 / 3
33.3% KP
11,768
17.5% share
7,788g
129 CS · 5.3/m
Father of china#2302
Lee Sin · Jungle
8 / 6 / 3
52.4% KP
13,250
19.7% share
12,525g
202 CS · 8.3/m
Hide on spi#spi
Ahri · Mid
1 / 7 / 7
38.1% KP
13,584
20.2% share
7,825g
174 CS · 7.1/m
manmaru20#5038
Jhin · ADC
6 / 7 / 6
57.1% KP
14,034
20.9% share
12,974g
198 CS · 8.1/m
ピンクのバラ#2581
Vel'Koz · Support
2 / 9 / 6
38.1% KP
14,665
21.8% share
7,157g
57 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
