Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 215 days ago
4 / 7 / 7
K / D / A
47.8%
Kill participation
815.7
Damage / min
15,995g
433.1 gold / min
22
16 placed · 2 cleared
350
9.5 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShoeBlLL#tw2
Akshan · Top
5 / 2 / 7
35.3% KP
33,425
22.7% share
14,576g
255 CS · 6.9/m
gaman#7897
Skarner · Jungle
6 / 3 / 14
58.8% KP
16,632
11.3% share
14,729g
245 CS · 6.6/m
君を抱く希望の星#JP1
Ziggs · Mid
13 / 5 / 9
64.7% KP
56,242
38.2% share
18,969g
268 CS · 7.3/m
귀찮게하지마#6116
Kai'Sa · ADC
8 / 8 / 8
47.1% KP
30,412
20.7% share
19,681g
336 CS · 9.1/m
あんま自分を責めんな俺がいるけん#ran
Nautilus · Support
2 / 5 / 17
55.9% KP
10,435
7.1% share
10,342g
27 CS · 0.7/m
Red side
DefeatHide on spi#spi
Malphite · Top
2 / 3 / 4
26.1% KP
13,340
11.2% share
11,745g
229 CS · 6.2/m
Father of china#2302
Graves · Jungle
14 / 8 / 3
73.9% KP
42,869
36.1% share
22,266g
298 CS · 8.1/m
さくら#9090
Ryze · Mid
4 / 7 / 7
47.8% KP
30,128
25.3% share
15,995g
350 CS · 9.5/m
でぶっちょタロン#JP1
Ezreal · ADC
3 / 9 / 6
39.1% KP
24,274
20.4% share
14,125g
260 CS · 7/m
YamiCarry#bao
Thresh · Support
0 / 7 / 14
60.9% KP
8,255
6.9% share
9,825g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
