Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 215 days ago
7 / 3 / 12
K / D / A
61.3%
Kill participation
1,085
Damage / min
14,948g
546.9 gold / min
38
15 placed · 1 cleared
266
9.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaptainTheGold#JP1
Gangplank · Top
6 / 6 / 7
41.9% KP
23,583
20.4% share
12,969g
238 CS · 8.7/m
我要验牌#十JQKA
Rengar · Jungle
15 / 4 / 9
77.4% KP
38,275
33.2% share
17,531g
245 CS · 9/m
さくら#9090
Orianna · Mid
7 / 3 / 12
61.3% KP
29,656
25.7% share
14,948g
266 CS · 9.7/m
PiiP#7044
Aurelion Sol · ADC
3 / 2 / 8
35.5% KP
15,844
13.7% share
12,170g
244 CS · 8.9/m
YamiCarry#bao
Thresh · Support
0 / 2 / 19
61.3% KP
8,088
7% share
8,152g
41 CS · 1.5/m
Red side
DefeatAsuki#JP1
Volibear · Top
5 / 5 / 3
47.1% KP
19,474
26.4% share
10,558g
213 CS · 7.8/m
いい夢見てね#おやすみ
Ambessa · Jungle
2 / 5 / 5
41.2% KP
13,252
18% share
11,833g
235 CS · 8.6/m
Nakiri#HL02
Vex · Mid
2 / 7 / 5
41.2% KP
17,905
24.3% share
9,191g
178 CS · 6.5/m
伏魔御廚子#Gimi
Yunara · ADC
6 / 7 / 1
41.2% KP
17,444
23.6% share
14,647g
253 CS · 9.3/m
uzume51#JP1
Nautilus · Support
2 / 7 / 4
35.3% KP
5,707
7.7% share
8,275g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
