Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 211 days ago
13 / 4 / 9
K / D / A
64.7%
Kill participation
1,187.8
Damage / min
14,494g
458.2 gold / min
32
5 placed · 6 cleared
229
7.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLAWLIET#2025
Udyr · Top
3 / 2 / 3
19.4% KP
36,343
27.7% share
15,903g
309 CS · 9.8/m
was good day#JP1
Jarvan IV · Jungle
4 / 14 / 14
58.1% KP
14,206
10.8% share
12,931g
185 CS · 5.8/m
wataneko#JP1
Varus · Mid
0 / 8 / 5
16.1% KP
13,953
10.6% share
9,901g
205 CS · 6.5/m
Lee#JP2
Kai'Sa · ADC
16 / 6 / 10
83.9% KP
35,916
27.4% share
23,292g
287 CS · 9.1/m
グレイラースY#JP1
Shaco · Support
8 / 4 / 15
74.2% KP
30,732
23.4% share
14,498g
50 CS · 1.6/m
Red side
Defeatなお美#JP12
Yorick · Top
2 / 3 / 3
14.7% KP
32,743
24.2% share
13,291g
288 CS · 9.1/m
Maybach#Maybe
Hecarim · Jungle
7 / 4 / 9
47.1% KP
16,866
12.5% share
14,569g
258 CS · 8.2/m
さくら#9090
Aurora · Mid
13 / 4 / 9
64.7% KP
37,574
27.7% share
14,494g
229 CS · 7.2/m
Milan#bb6
Mel · ADC
10 / 9 / 7
50% KP
31,912
23.6% share
15,311g
268 CS · 8.5/m
daito fanboy#112
Ashe · Support
2 / 11 / 20
64.7% KP
16,349
12.1% share
10,538g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
