Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 210 days ago
11 / 4 / 7
K / D / A
47.4%
Kill participation
1,016.5
Damage / min
14,249g
509.8 gold / min
29
13 placed · 2 cleared
256
9.2 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat鉄砲玉#JP1
Ambessa · Top
3 / 5 / 0
23.1% KP
16,882
18.6% share
10,678g
217 CS · 7.8/m
ONCE#JP1
Jarvan IV · Jungle
4 / 9 / 4
61.5% KP
12,059
13.3% share
11,050g
177 CS · 6.3/m
wataneko#JP1
Viktor · Mid
3 / 7 / 3
46.2% KP
30,159
33.2% share
10,196g
225 CS · 8.1/m
Father of china#2302
Varus · ADC
3 / 8 / 1
30.8% KP
13,350
14.7% share
12,300g
239 CS · 8.6/m
Enty#ENTP1
Ezreal · Support
0 / 9 / 7
53.8% KP
18,456
20.3% share
8,328g
55 CS · 2/m
Red side
Victory黄色のヨッシー#JP1
Gnar · Top
4 / 1 / 9
34.2% KP
21,385
20.1% share
11,777g
231 CS · 8.3/m
La pesca noce#Euw1
Xin Zhao · Jungle
7 / 3 / 16
60.5% KP
21,806
20.5% share
12,129g
159 CS · 5.7/m
さくら#9090
Syndra · Mid
11 / 4 / 7
47.4% KP
28,410
26.7% share
14,249g
256 CS · 9.2/m
senzawa#JP1
Xerath · ADC
10 / 1 / 12
57.9% KP
25,890
24.4% share
15,019g
259 CS · 9.3/m
グレイラースY#JP1
Maokai · Support
6 / 4 / 11
44.7% KP
8,731
8.2% share
10,163g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
