Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 209 days ago
7 / 9 / 19
K / D / A
41.3%
Kill participation
1,041.4
Damage / min
15,265g
428.6 gold / min
46
14 placed · 7 cleared
289
8.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkupea#JP1
Teemo · Top
5 / 15 / 9
28.6% KP
28,218
17.5% share
12,575g
187 CS · 5.3/m
ONCE#JP1
Viego · Jungle
13 / 11 / 14
55.1% KP
31,811
19.7% share
17,538g
193 CS · 5.4/m
Recap#125
Viktor · Mid
14 / 8 / 12
53.1% KP
40,586
25.1% share
17,387g
253 CS · 7.1/m
点墨成龍#JP1
Twitch · ADC
7 / 15 / 14
42.9% KP
28,703
17.8% share
15,376g
157 CS · 4.4/m
天才剑修#巧克力
Pantheon · Support
10 / 14 / 18
57.1% KP
32,228
19.9% share
13,978g
27 CS · 0.8/m
Red side
VictoryShn1#Shin1
LeBlanc · Top
8 / 11 / 14
34.9% KP
33,665
18.2% share
13,497g
199 CS · 5.6/m
我要验牌#十JQKA
Rengar · Jungle
24 / 10 / 7
49.2% KP
55,173
29.9% share
20,228g
232 CS · 6.5/m
さくら#9090
Orianna · Mid
7 / 9 / 19
41.3% KP
37,091
20.1% share
15,265g
289 CS · 8.1/m
負けない人生負けない気持ち#061i
Ashe · ADC
19 / 11 / 20
61.9% KP
43,063
23.3% share
22,399g
208 CS · 5.8/m
Never Negative#黒みかん
Seraphine · Support
5 / 8 / 35
63.5% KP
15,755
8.5% share
13,152g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
