Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiora
Victory
Ranked Solo/Duo · 209 days ago
12 / 4 / 2
K / D / A
45.2%
Kill participation
1,306.7
Damage / min
17,536g
585.8 gold / min
20
8 placed · 2 cleared
285
9.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryさくら#9090
Fiora · Top
12 / 4 / 2
45.2% KP
39,113
33.8% share
17,536g
285 CS · 9.5/m
TNC Too#Kaisa
Rek'Sai · Jungle
6 / 3 / 11
54.8% KP
24,552
21.2% share
13,507g
211 CS · 7/m
hakaleo2#JP123
Ekko · Mid
5 / 4 / 7
38.7% KP
18,445
15.9% share
11,077g
182 CS · 6.1/m
タバコ#ください
Jinx · ADC
6 / 5 / 7
41.9% KP
27,481
23.7% share
14,856g
253 CS · 8.5/m
PresidentMaa#JP1
Thresh · Support
2 / 4 / 14
51.6% KP
6,272
5.4% share
9,457g
42 CS · 1.4/m
Red side
DefeatChisa#1130
Kennen · Top
7 / 8 / 3
50% KP
26,680
23.1% share
12,532g
213 CS · 7.1/m
RM stan account#EUW
Xin Zhao · Jungle
5 / 8 / 9
70% KP
27,085
23.4% share
12,376g
176 CS · 5.9/m
yokiha#JP1
Yorick · Mid
3 / 6 / 7
50% KP
30,417
26.3% share
12,612g
243 CS · 8.1/m
WantToBeAlone#9999
Ryze · ADC
5 / 5 / 1
30% KP
24,843
21.5% share
15,211g
305 CS · 10.2/m
chomori#JP1
Seraphine · Support
0 / 4 / 12
60% KP
6,501
5.6% share
8,349g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
