Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 209 days ago
12 / 6 / 20
K / D / A
61.5%
Kill participation
1,542.6
Damage / min
19,646g
450.3 gold / min
31
8 placed · 4 cleared
352
8.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryunein#JP1
Sion · Top
6 / 2 / 16
42.3% KP
52,242
20.9% share
16,116g
297 CS · 6.8/m
No limit brain#love
Graves · Jungle
15 / 12 / 7
42.3% KP
43,639
17.5% share
21,322g
332 CS · 7.6/m
さくら#9090
Orianna · Mid
12 / 6 / 20
61.5% KP
67,310
26.9% share
19,646g
352 CS · 8.1/m
jisyoku#2864
Kai'Sa · ADC
16 / 6 / 20
69.2% KP
63,666
25.5% share
24,796g
324 CS · 7.4/m
Shangom#222
Neeko · Support
3 / 9 / 31
65.4% KP
23,046
9.2% share
12,749g
30 CS · 0.7/m
Red side
DefeatYennoronariz#1100
Maokai · Top
3 / 9 / 8
31.4% KP
46,857
22.2% share
15,707g
310 CS · 7.1/m
May#0823
Talon · Jungle
7 / 6 / 11
51.4% KP
48,645
23% share
21,175g
317 CS · 7.3/m
赤き炎刀#JP1
Zed · Mid
9 / 7 / 7
45.7% KP
37,098
17.6% share
17,044g
256 CS · 5.9/m
Yua#zzZZ
Veigar · ADC
16 / 12 / 6
62.9% KP
70,111
33.2% share
26,034g
375 CS · 8.6/m
Melody#I L
Nautilus · Support
0 / 18 / 9
25.7% KP
8,331
3.9% share
10,231g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
