Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Normal Draft · 208 days ago
12 / 7 / 10
K / D / A
71%
Kill participation
1,343.6
Damage / min
19,033g
572.1 gold / min
28
9 placed · 2 cleared
273
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTypewog2#JP1
Tryndamere · Top
9 / 8 / 12
58.3% KP
18,245
13.1% share
13,551g
201 CS · 6/m
DEFEAT#55555
Kayn · Jungle
4 / 7 / 16
55.6% KP
19,462
14% share
11,841g
213 CS · 6.4/m
アシスト君#JP1
Zaahen · Mid
5 / 7 / 14
52.8% KP
22,223
16% share
12,070g
203 CS · 6.1/m
telite#2525
Aurelion Sol · ADC
18 / 4 / 13
86.1% KP
74,748
53.8% share
20,115g
282 CS · 8.5/m
ふらむ#JP1
Milio · Support
0 / 5 / 29
80.6% KP
4,250
3.1% share
9,007g
18 CS · 0.5/m
Red side
Victoryさくら#9090
Jayce · Top
12 / 7 / 10
71% KP
44,697
29.6% share
19,033g
273 CS · 8.2/m
テオリッタ#1680
Skarner · Jungle
2 / 6 / 14
51.6% KP
26,483
17.6% share
11,953g
182 CS · 5.5/m
Good Squirrel#JP1
Akshan · Mid
10 / 8 / 4
45.2% KP
35,431
23.5% share
15,307g
215 CS · 6.5/m
MIllaLinda#JP1
Aphelios · ADC
6 / 7 / 4
32.3% KP
33,993
22.5% share
15,276g
275 CS · 8.3/m
kurotaru99#JP1
Karma · Support
1 / 8 / 13
45.2% KP
10,217
6.8% share
9,767g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
