Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 208 days ago
10 / 11 / 11
K / D / A
53.8%
Kill participation
1,121.5
Damage / min
14,308g
469.6 gold / min
14
6 placed · 2 cleared
232
7.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryねもねも#もねもね
Teemo · Top
2 / 11 / 8
18.5% KP
21,968
15.4% share
10,945g
177 CS · 5.8/m
NewMeta#TOP
Ambessa · Jungle
13 / 8 / 12
46.3% KP
31,916
22.3% share
17,685g
273 CS · 9/m
Wiznel#0404
Zoe · Mid
6 / 7 / 13
35.2% KP
25,584
17.9% share
12,480g
175 CS · 5.7/m
NewMeta#ADC
Jhin · ADC
10 / 7 / 17
50% KP
23,944
16.7% share
15,956g
186 CS · 6.1/m
我纵茕茕孑立 难避漫漫长夜#gg wp
Pantheon · Support
23 / 6 / 6
53.7% KP
39,552
27.7% share
16,907g
85 CS · 2.8/m
Red side
Defeatshottaka#JP1
Urgot · Top
10 / 8 / 6
41% KP
23,660
20.6% share
14,386g
221 CS · 7.3/m
BITVMVtU#JP1
Viego · Jungle
7 / 12 / 12
48.7% KP
24,485
21.4% share
14,821g
154 CS · 5.1/m
さくら#9090
Orianna · Mid
10 / 11 / 11
53.8% KP
34,168
29.8% share
14,308g
232 CS · 7.6/m
負けない人生負けない気持ち#061i
Ashe · ADC
6 / 11 / 5
28.2% KP
14,471
12.6% share
13,660g
189 CS · 6.2/m
ロクデナシ#ロ ク
Pyke · Support
6 / 12 / 13
48.7% KP
17,820
15.5% share
12,839g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
